Indie Game Studio

MediumEnergy

Point-and-click adventures with retro pixel art, funny stories and questionable protagonists

Energy Level
50%

Current Lineup

Smokey Mike, a tired comedian with dark hair and a beard wearing a flame-patterned shirt, stands on stage holding a microphone. Golden stage lights illuminate him from above against red curtains. The title SMOKEY MIKE appears at the top in bold yellow and red letters. His expression is weary and resigned, capturing the exhausted energy of a struggling performer.
In Development

Smokey
Mike

Point-and-Click · Pixel Art · Comedy

A down-on-his-luck comedian navigates the chaotic world of open mics, shady club owners, and questionable life choices. Classic adventure gameplay with bad decisions around every corner.

Play on itch.io Steam — Coming Soon
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Next Game — TBA

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About Medium Energy

Medium Energy is a one-person indie game studio making pixel art point-and-click adventures. Based in the south of Spain, making games that are weird, funny, and a little bit sad — which is basically the human condition.

The goal is simple: games with real characters, actual jokes, and the kind of adventure game puzzles that feel satisfying when you finally crack them. No filler. No padding. Just good adventure games made with love and an unhealthy amount of caffeine.

Inspired by the golden age of LucasArts and studios like Powerhoof — proving that small teams can still make things worth playing.

1
Person making all of this
Bad ideas entertained
AGS
Engine of choice since forever
🎤
Comedians simulated so far

How We Make Games

"Adventure games are about characters you root for, puzzles that respect your intelligence, and worlds that reward curiosity. Everything else is optional."

— Medium Energy design principle
01

Pixel Art with Purpose

Not retro for the sake of it. Pixel art forces discipline — every frame earns its place, every background tells the story.

02

Comedy with Teeth

Funny because it's true, not because it's trying. Characters with real flaws make for real laughs — and real stakes.

03

Adventure Game DNA

Point, click, think, talk, fail, try again. The classics knew something. We're keeping that, adding better writing.


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